
It should be noted that there is an area towards the back of the fort (near where you came in) where players are no longer within range of Cinder Cyclone, but not far enough away for the boss to reset, so players could retreat there in an emergency.Īs players enter the arena, the boss will spawn mines underneath players. If no player enters the arena with the boss, he will channel Cinder Cyclone on all players in the area, stacking up to 10 times and dealing damage each second per stack. Ice Shot – Applies Chill and freezes normal enemies in place (ideal for lining up scatter shot).Īll three skills clear mines and do heavy defiance bar damage, so should be used constantly to break the boss, kill enemies, and clear mines. This skill is more powerful the more enemies it hits. Scatter Shot – Hits over a wide area, inflicting Bleeding, Stun, and damage. Ripple Shot – Launches a cannonball that bounces forward, destroying mines in a line and knocking enemies back. It may be preferable for the cannon player to be one that can provide some support to the group from range (e.g. More mines will spawn throughout the fight, so one player should man the cannon for the encounter. You should notice that several mines have spawned around the arena with the boss, and there is a convenient shadow cannon aimed at them. Kill the ghosts if you need to and pre-stack boons at the nearby Mistlock Singularity.

When the boss appears, a few more ghosts will spawn that might attack you, though the boss will not be aggroed yet. It will be much more difficult to stack on the bosses in the final encounter, and to avoid the Phantom Drafts.ĭue to the huge number of adds in this fractal, projectile defense becomes even more valuable than it already is. Hamstrung can prevent you moving with the treasure much sooner than usual, and as you lose health it will become increasingly difficult to handle the mechanics at the final boss, or return to the ship if you fall off. The extra boon duration means that the party’s boon supports can run more offensive gear/traits. An effort has been made to indicate where entirely new mechanics are added at higher tiers, but it is not exhaustive.Ĭondition builds should use their standard sigils. Note that this guide is predominantly for the tier-four version of the fractal, so some mechanics will be much less dangerous at other tiers. Note that the ghosts in this fractal are considered outlaws for the purposes of, but not potions. Defeating (most of) them will spawn the first boss: Blasting Black Peter. To clear the way, you must use the nearby cannon – aiming at the mines will destroy them for good, along with the wall behind.Ī pile of ghosts wait for you on the other side. These deal heavy damage to players after a short delay (downing you in higher tiers) and will respawn shortly after exploding. It then flees along the newly opened passage right into some mines.īeyond the set of mines that the Stonehead cleared for you is another set of three mines. When it is reduced to 25% health it will roar, Fearing players and destroying the nearby wall. As it is reduced to 75% and 50% health, a group of Pocket Raptors will spawn nearby and attack. Having defeated the dinosaurs, head to the northwest corner of the beach where you will be ambushed by a Champion Stonehead.

The Bristlebacks are by far the most dangerous, but reflects will make short work of them.


There is also a pack of Pocket Raptors roaming around and while they do not need to be killed, avoiding them is likely to be more trouble than it’s worth. There are three groups of saurians on the beach: a pair of Bristlebacks, a Bonebreaker, and a pair of Smogscales. The fractal starts on a beach with the recently shipwrecked Captain Strohm and Cabin Boy Weyandt, and your first task is to secure the area by killing the local wildlife.
